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 ZAHNA RACIAL ADVANTAGES

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PlotChris

PlotChris


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Posts : 172
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PostSubject: ZAHNA RACIAL ADVANTAGES   ZAHNA RACIAL ADVANTAGES Icon_minitimeTue Nov 10, 2009 10:03 am

ZAHNA RACIAL ADVANTAGES

Origins:

First and foremost, it is important to understand that the Zahna race is actually a collection of several closely related races and not a single race unto itself. The term Zahna refers to a particular type of Half-Spirit creatures that are all considered sub-races of what is known as a ‘True’ Zahna. The Zahna race consists of 9 sub-races, one for each school of magic, as well as one for martial tendencies and one for stealth practices.

Necromantic Zahna are called Sluagh. White Zahna are called Sidhe. Black Zahna are called Pookah. Elemental Zahna are called Primordial Sprites and are broken down into Gnomes (Earth based), Sylphs (Air based), Undine (water based), and Salamanders (Fire based). Binding Zahna are called Lar. Melee based Zahna are known as Ahroun (Wolf Spirit). Stealth based Zahna are known as Calitas (Cat Spirit). Grey Zahna are the ‘True’ Zahna.

The Elemental Zahna are fairly widespread and have seem to be born naturally from the land itself and are usually concentrated near highly magical areas of the appropriate elements. Melee and Stealth Zahna are often found in heavily wooded areas. Black Zahna are fairly rare but have been found everywhere. Necromantic based Zahna are thought to be a myth as only a few reports have ever surfaced of their existence. ‘True’ Zahna are thought to be extinct since the Solomanari War. White Zahna are highly common and extremely prevalent across the realm. As such, we will focus on their origins and history.

After the perfection of the Half-Orc race by the Demons, the Elves were at a serious disadvantage. They were being pushed back heavily on all fronts and were struggling to maintain any sort of sizable force at any one time. Stuck with the problem of either fielding a large fighting force or keeping their cities well defended and not being able to do both, the Elves finally came up with a desperate solution.

Turning to the True Zahna, powerful spirit creatures heavily anchored to the deepest aspects of reality, the Elves petitioned these creatures to lend part of themselves to fight back against the Demons. Using powerful rituals, the Elves were able to duplicate the spiritual nature of the True Zahna and attach new features to those aspects. The results were the Ahroun, Calitas, and Sidhe.

The wolf spirit Ahroun joined the Elven armies on the field of battle and became first line defenders of Elven lands. The cat spirit Calitas served as spies, assassins, and staunch defenders of the forests in which the Elves made their homes. The Sidhe were created as servants and caretakers, providing extra healing capabilities to the Elves as well as servings as advisors and taking up the day-to-day management and maintenance of Elven cities. Being bolstered by these new forces, and being able to move more Elves away from their cities to the field of battle, the balance in the ancient war between Elves and Demons was finally restored.

Unfortunately, the subservient and docile nature of the Sidhe proved to be their undoing. Sidhe became easy prey for slaver Demons and Half-Orcs. They also fell victim to countless Human kingdoms. This slavery began almost as soon as the Sidhe were created and through nearly 20,000 years of recorded time. Sidhe remained officially a ‘slave’ race under Kingdom law until 50 years ago, when an incredibly old and powerful Zahna named Lydithaia, led a revolt against her Human master, Prince Malstrus Ocon. In a movement that was unprecedented in scale and coordination, Sidhe across the realm rose up against their masters and were able to sue for freedom and independence.

Lydithaia immediately led thousands upon thousands of Sidhe to the veritable heart of Mordavia and founded a city known as A’Varos. A’Varos resides inside of a massive ‘Fairy Realm’ and is currently the most populated city in the Kingdom.

Attributes:

Sidhe are the most non-offensive and non-aggressive citizen race of Mordavia. They have almost no offensive capabilities to speak of, and those few that can be considered offensive are designed to incapacitate opponents long enough for the Zahna to escape, rather than actually causing their opponents any harm. Sidhe also boast a wide range of abilities that make them hard to hit and hard to kill, and allow for easy escapes. Sidhe are, quite naturally, powerful healers, like their Elven creators.

Applications:

As mentioned above, Sidhe are not suited for combat, though they are remarkable in their support as healers. Sidhe are good at making contacts, keeping organized, and helping to improve the administrative aspects of the lives of those they serve or are inclined to assist. As such, Zahna are usually found in advisory or clerical positions. Oddly enough, there is a large portion of the Administrative Noble population that are Sidhe.

Pre-Racial Advantages

Magical Affiliation: 6 ranks [Characters are restricted to ‘White’ affiliation during Alpha Testing. Other denominations will be phased in as Beta Testing progresses.] (RP)
At character creation, Zahna must pick a type of magic that their spiritual half is attached to. For those who choose Elemental, you must choose one of the Elemental sub-types (fire, water, etc). This advantage determines makeup requirements as well as the abilities available through racial progression. (For the time being, players are restricted to ‘White’ affiliation only.)
Rank 0 – You are a basic Zahna

Magical Attunement: 3 ranks
Your race is so inherently connected to your Magical Affiliation magic type that it is easier for you to learn than other magic types.
Rank 1 – White spell slots cost 1 exp less to purchase for level 1-3 spells
Rank 2 – Same as above, except for level 4-6 spells
Rank 3 – Same as above, except for level 7 spells

Soft Skin (Disadvantage):
Zahna have -2 racial toughness.

Racial Advantages

Animal Empathy: 5 ranks (1/4lvls)
Once per day, per rank, a Zahna can throw an ‘Innate’ Charm Animal. This advantage also allows them to communicate on a basic level with non-hostile animals.

Constitution: X ranks
Every time you purchase this advantage, your gain an additional 4 max hit points.

Healing Grace: 5 ranks (1/5lvls)
You gain minor healing for yourself when casting healing spells. You heal 1 point of damage per level of the healing spell you throw. The healing factor increases by 1 point per rank.

Impervious: 5 ranks (1/5lvls)
Once per day, per rank, a Zahna can emit a personal barrier of protection that renders them immune to the world around them but also makes the world around them immune to the Zahna. This lasts for 10 minutes.

Reduce Size: 5 ranks (1/5lvls)
Once per day, per rank, a Zahna can reduce their size to 1/5 their max size per rank. Each rank gives the Zahna +1 ‘Natural’ Dodge, +1 ‘Pierce’ attack, and -2 Toughness. This effect lasts for 10 minutes.

Sleep: 5 ranks (1/4lvls)
Once per day, per rank, a Zahna can throw an ‘Innate’ Sleep packet.

Sustenance: 5 ranks (1/5lvls)
Once per day, per rank, you can ‘Resist’ any Necromancy spell of 1-7 level. You also negate the effects of Torture unless it is of a higher rank than this ability. You need less food and water to survive, making it harder for you to die in extreme conditions.

Toughness: 2 ranks (1/5lvls)
Every rank increases your toughness by 1 point.

Unassuming Presence: 5 ranks (1/5lvls)
Once per day, per rank, a Zahna can fade from the mind’s eye of all creatures around them by activating this advantage. Activation lasts for no more than 10 minutes. While using this advantage, the Zahna cannot move or use offensive abilities without breaking the use of this advantage.

Zahna Dust: 5 ranks (1/5lvls)
Once per day, per rank, the Zahna can throw an ‘Innate Zahna Dust’ packet. This packet puts the target to sleep for 1 minute. Upon being woken up or waking up naturally, the target is subject to powerful charm effect aimed at the Zahna who threw the packet. This charm lasts for an entire hour.


Last edited by PlotChris on Wed Oct 20, 2010 6:36 pm; edited 3 times in total
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Ava Lenore

Ava Lenore


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Join date : 2009-11-11
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Location : Harahan, LA

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PostSubject: Re: ZAHNA RACIAL ADVANTAGES   ZAHNA RACIAL ADVANTAGES Icon_minitimeWed Nov 11, 2009 8:44 pm

PlotChris wrote:
ZAHNA RACIAL ADVANTAGES
Animal Empathy: 5 ranks
Once per day, per rank, a Gypsy can throw an ‘Innate’ Charm Animal. This advantage also allows them to communicate on a basic level with non-hostile animals.
Typo.
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PlotChris

PlotChris


Nick : Extra Undead Activity
Posts : 172
Join date : 2009-05-13
Age : 37
Location : In the hearts and minds of all true dreamers

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PostSubject: Re: ZAHNA RACIAL ADVANTAGES   ZAHNA RACIAL ADVANTAGES Icon_minitimeWed Nov 11, 2009 8:52 pm

See, this is why I needed more people to get on here. Doing all this by myself usually lends itself to having things be overlooked. Especially when I get involved in cut and paste.

Thanks for catching all this. I am in your debt.
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Ava Lenore

Ava Lenore


Posts : 28
Join date : 2009-11-11
Age : 37
Location : Harahan, LA

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PostSubject: Re: ZAHNA RACIAL ADVANTAGES   ZAHNA RACIAL ADVANTAGES Icon_minitimeWed Oct 20, 2010 12:40 am

Animal Empathy: 5 ranks (1/4lvls)
Once per day, per rank, a Gypsy can throw an ‘Innate’ Charm Animal. This advantage also allows them to communicate on a basic level with non-hostile animals.

Another typo.
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PlotChris

PlotChris


Nick : Extra Undead Activity
Posts : 172
Join date : 2009-05-13
Age : 37
Location : In the hearts and minds of all true dreamers

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PostSubject: Re: ZAHNA RACIAL ADVANTAGES   ZAHNA RACIAL ADVANTAGES Icon_minitimeWed Oct 20, 2010 6:57 pm

Edit made.
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PostSubject: Re: ZAHNA RACIAL ADVANTAGES   ZAHNA RACIAL ADVANTAGES Icon_minitime

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