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 Universal/Role-Playing Skills

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PlotChris

PlotChris


Nick : Extra Undead Activity
Posts : 172
Join date : 2009-05-13
Age : 37
Location : In the hearts and minds of all true dreamers

Universal/Role-Playing Skills Empty
PostSubject: Universal/Role-Playing Skills   Universal/Role-Playing Skills Icon_minitimeMon Sep 06, 2010 1:58 am

UNIVERSAL/ROLE-PLAYING SKILLS
Universal Skills
Craft – 4 sp (5 ranks)
Your character has developed a particular craft and is capable of producing crafted items. Higher ranks allow you to craft with higher quality materials, produce higher quality goods from lower quality materials, and even craft certain items to possess extra abilities.
Architect
Art
Carpenter
Culinary
Engineer
Jewelry
Leatherworker
Mason
Metalworker
Tailor

Evaluate – 2 sp
Your character has the ability to identify materials as well as determine the average value of those materials in either raw or crafted forms.

Field Repair – 5 sp (prereqs – 1 rank in Craft/Smith) (5 ranks)
With the use of a field repair kit or portable forge, your character can make quick but relatively stable repairs to numerous objects and items.

First Aid – 3 sp (Prereqs – Holistics)
Your character has the ability to treat wounds and bring other beings back from Bleeding.

Gathering – 5 sp (5 ranks)
Pick a material type. Your character obtains these materials without having to purchase them from a vendor.
Cash Crop Farmer Miner
Fruit/Veggie Farmer
Fisher
Forager
Hunter
Livestock
Tanner
Stonecutter
Woodcutter

Holistics – 3 sp
Your character has been trained in the ability to examine and diagnose a variety of ailments and conditions of the body.

Knowledge – 2 sp (5 ranks)
Your character is studied in a particular topic. Higher ranks yield better information and rare knowledge. This skill is sometimes required to advance in certain other skill sets or ability trees.
Regional
Government
Local
History
Survival

Peoples
Creature
Guilds
Military
Races

Items/Lore
Arms/Armor/Equipment
Engineering
Herbology
Magic
Planar
Religion

Read and Write – 2 sp
Your character has been taught how to read and write the common language of the realm.

Smith – 5 sp (5 ranks)
Your character is a skilled smithy. You can smith various types of items. This skill works like Craft.
Armor Smith
Machine Smith
Ore Smith
Shield Smith
Tool Smith
Weapon Smith

Weapon Skill – 2 sp
Choose a weapon type (i.e. – Small, Medium, Long, Staff/Large). You are now skilled enough to use any weapons of that type in combat.







Role-Playing Skills

Army – 1, 2, 3, 4, 5, 6, 7 sp (7 ranks)
You are in the army. Each rank of Army signifies your rise through the ranks. You get greater benefits but also get greater responsibilities and obligations. (Ranks in ( ) are the promotional ranks that must be earned IP before official advancement to the next buyable rank. You can theoretically buy all 5 ranks at once, but would still only qualify for the ranks you had earned IP.
Rank 1 - Private (Corporal)
Rank 2 - Sergeant (Master Sergeant)
Rank 3 - Lieutenant (Captain)
Rank 4 - Major (Colonel)
Rank 5 - Commander (Brigader)
Rank 6 - Lieutenant General (General)
Rank 7 - Major General (Lord General)

Black Market – 5 sp (prereqs – Rank 1 Merchant) (5 ranks)
Your character is a merchant of less than legal status. This skill works just like Merchant except that you are dealing with the shady side of commerce. High risks, high rewards.

Contacts – 5 sp (5 ranks)
Your character has access to various contacts across the realm that can provide you with information and possibly even favors, all for a price. Higher ranks yield better information.

Fence – 5 sp (prereqs – Rank 1 Black Market or Rank 3 Contacts) (5 ranks)
Your character has access to a fence, a person who is able to sell items outside of the legal channels without questions and with almost no traceable activity. Higher ranks allow you to get rid of more difficult items as well as get better returns on items that are fenced.

Guild – 5 sp (5 ranks)
Your character is part of one of the numerous guilds of the realm. Higher ranks afford your greater benefits and power.
Merchants
Military
Crafters
Churches
Regional
Adventurers
Fighters
Rogues
Scholarly

Industry – 5 sp (5 ranks)
Your character is an industrialist and has access to a production space. This skill allows a character to oversee the production of a particular item or type of items during BEAs. Higher ranks allow for greater output at higher quality.

Influence – 5 sp (5 ranks)
Your character has influence with a certain person or organization either through family or favors owed. Higher ranks allow you to have more weight and provide you the opportunity to get more accomplished with greater ease.
Guild
Military
Government
Church
People
Organization

Land Owner – 5 sp (prereqs – Level 15) (5 ranks)
Your character has either purchased of been granted land. Greater ranks give you new land or increase your current holdings, and allow you to build greater buildings and infrastructure.

Leadership – 5 sp (prereqs – Level 15) (5 ranks)
Your character is well-known and has attracted a following. You gain an NPC follower. Higher ranks allow for more followers and followers of higher levels.

Merchant – 5 sp (5 ranks)
Your character is an aspiring merchant. This skill allows you access to various markets around the realm that other characters do not have access to. Higher ranks allow you to buy and trade more rare and exotic items.

Noble – 5 sp per rank (prereqs – Plot approval and/or lots of high quality role-playing) (5 ranks)
Your character is a noble of some kind. You get free money each event and are covered with a special blanket of protection in everyday life.
Legal Nobility
Knight-Sheriff
Judicar
Lord Sheriff
Justicar
Archon

Administrative Nobility
Steward
Regent
Seneschal
Chamberlin
Chancellor

Governing Nobility
Baronet
Baron
Viscount
Count
Duke

General Nobility
Knight-Errant
Knight
Knight-Lord
Marquis
Earl

Profession – 5 sp (prereqs – Rank 1 in any other skill) (5 ranks)
Your character is a professional of some type. Pick about anything that uses a craft, knowledge, smith, gathering, or any other appropriate skill. Your character makes money being a professional in this area.

Point of Sale – 5 sp (prereqs – Rank 1 Merchant) (5 ranks)
You are either well known or have a silver tongue that allows you to buy and sell items for better prices than your less skilled contemporaries.

Rumors – 5 sp (5 ranks)
Your character has a knack for hearing things. The higher ranks of this skill give better rumors are and the more easily verifiable they become.

Wealth – 5 sp (prereqs – reasonable reason for this skill) (5 ranks)
Your character is richer than the average person. Each event, you get essentially free money. Higher ranks produce more money.


Last edited by PlotChris on Wed Oct 20, 2010 6:52 pm; edited 1 time in total
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Ava Lenore

Ava Lenore


Posts : 28
Join date : 2009-11-11
Age : 37
Location : Harahan, LA

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PostSubject: Re: Universal/Role-Playing Skills   Universal/Role-Playing Skills Icon_minitimeWed Oct 20, 2010 1:17 am

The nobility skills... they seem like ascending ranks. Does it cost 5sp per rank or 5sp flat for a position?
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PlotChris

PlotChris


Nick : Extra Undead Activity
Posts : 172
Join date : 2009-05-13
Age : 37
Location : In the hearts and minds of all true dreamers

Universal/Role-Playing Skills Empty
PostSubject: Re: Universal/Role-Playing Skills   Universal/Role-Playing Skills Icon_minitimeWed Oct 20, 2010 6:54 pm

Good looking out.

Yes, they ascend in cost as well. 5 skill points per rank.

I know some people may decry this as being hugely expensive. But nobles, especially when you start pushing into rank 3 and above (with the exception of general nobility) quickly become very badass in the powers and protections they are afforded. Of course, this is also why I stressed that A LOT of SUPERIOR role-playing is essential beyond character creation if you have any hopes of advancing.
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PostSubject: Re: Universal/Role-Playing Skills   Universal/Role-Playing Skills Icon_minitime

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